animation drawing 3d poler expresion

Cats Don't Dance 2

Recollect you don't demand drawing skills every bit a 3D animator? Think again! Jay Jackson—who trained under legendary Disney animator Eric Larson —explains how solid cartoon skills are essential for every animation mode and shares some insider tips also!


Solid drawing more often than not refers to the ability to render a three-dimensional character in two-dimensional space and give information technology weight, depth, and balance. Since the 12 Bones Principles of Animation were written before reckoner animation existed, the solid cartoon principle is more than fundamental for a traditional animator. In club to make his animation disarming, a traditional animator has to be able to draw a grapheme from any angle. Although corking draughtsmanship is not a necessity for a computer animator, an understanding of what makes a good drawing can definitely aid. Peradventure in this computer historic period, we should telephone call this principle "Solid Poses."

I recommend life drawing for every animator—not so much for the goal of making beautiful drawings, but to train the middle to recognize natural poses and to study how bones, muscles, and fat piece of work together with gravity to form dynamic poses.

When I started at Disney on The Fox and the Hound , my mentor Eric Larson (one of Walt's "Nine Old Men") stressed that y'all should spend half your fourth dimension planning and one-half your fourth dimension animating, and that y'all shouldn't outset animating until y'all know exactly what yous're going to do. The fastest manner to plan a scene is with thumbnail drawings—small exploratory drawings where you lot work out the staging and poses. You can do quite a few quick thumbnails in the time information technology takes to work out ane good pose in Maya.

Here are some of my thumbnail drawings of Danny and Sawyer from Cats Don't Dance :

Cats Don't Dance
Cats Don't Dance 2

These are non the beginning sketches I did, by the way. My first laissez passer is very rough— sometimes more like stick figures. And then I become dorsum over the poses, clarifying and exaggerating them. I repeat the procedure until I feel that I have a strong plan for the scene. As I draw thumbnails, some of the things I'm thinking well-nigh are:

Line of Action

A strong line of action goes through the whole body, illustrates the forcefulness of the activity, unifies the pose, and makes a articulate statement. When possible, I endeavor to reverse the bend of the spine from one main pose to the next. Hither's an example from a scene I animated for The Trivial Mermaid :

Little Mermaid Sebastian 1
Little Mermaid Sebastian 2

Weight and Balance

I think about the effect of gravity on the graphic symbol and how he'due south supporting himself. Brand certain he'southward in balance and isn't on the verge of falling over, unless that'due south part of the scene.

Twinning

Information technology's best to avert symmetry in a pose. If the artillery mirror one some other, it can make the cartoon look apartment. Heighten one arm or bring information technology closer to photographic camera to arrive more interesting and more dimensional. Hither'southward a great example from The Illusion of Life , by Frank Thomas and Ollie Johnston.

Twinning

Notice that in the cartoon of Mickey on the right, his head is frontwards and his hips are dorsum. Keep in heed that the entire body should be involved in the pose. When creating a pose, it'southward often a skillful idea to start with the hips or pelvis, rotating and translating the torso. In the drawing on the left, Mickey'southward torso is directly and vertical, creating a very static and deadening pose.

Silhouette

A articulate silhouette helps the viewer to instantly understand a pose. You can go a surprising amount of information from just the silhouette—the gender, age, attitude, costume, etc. Hopefully y'all can recognize the character in these silhouettes:

Sebastian Little Mermaid silhouettes

Twists

Twisting the body tends to requite more dimension and interest to the pose. This is a drawing of Timon (past me) from a Disney educational motion picture:

The Lion King Timon

Contrapposto (counterpose in English)

When the hips tilt in one direction, the shoulders tend to tilt in the opposite direction to keep the trunk in balance. Wait, did I just put my drawing drawing next to ane of the greatest masterpieces of western art?

Statue of David and Contrapposto

Click hither to learn about the other principles!


Dave Burgess Animation Mentor

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Source: https://www.animationmentor.com/blog/solid-drawing-the-12-basic-principles-of-animation/

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